Escape Game - Resident Evil

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Project overview

In 2024, we had the honor of hosting a booth at Maker Faire Hannover, where we presented the first version of our Star Wars Escape Game. The response was overwhelming — visitors crowded around, eager to try it out. Among them were several teachers who suggested that something like this could be integrated into classroom learning.

That idea stuck. I began developing a new Escape Game while documenting the entire process. The goal was to show how integrating pop culture themes can make STEM subjects more engaging for students.

For this version, I chose Resident Evil as the theme and designed puzzles inspired by the games and films. Through this project, students can learn how to design parts in CAD software, program microcontrollers, understand networking and communication protocols such as MQTT, work with 3D printing, graphics applications, writing, and much more. Students are more motivated when they can connect learning with topics they actually care about — making the Escape Game an ideal school project.

While the project itself isn’t released as open source, I’m happy to share all materials with anyone interested. We also provide guidance and support for those who’d like to build their own version.

The Escape Game is built with an aluminum frame and wooden panels. The puzzles are powered by ESP32 microcontrollers and the necessary components, while audio and video output are handled by a Raspberry Pi 5. Communication between the ESP32 boards and the Pi is done via WiFi using MQTT as the protocol.

In 2025, we presented the finished game once again at Maker Faire Hannover — and received fantastic feedback from visitors.

If you have questions, suggestions, or ideas, we’d be glad to talk.